![]() remove_piece_at ( square : chess.Square ) → Optional ¶ But note that a board can be set up withĪrbitrary starting positions, and the stack can be cleared. ![]() If moves have been pushed from the beginning, this is usually equal to Returns the number of half-moves since the start of the game, as clear_stack ( ) → None ¶Ĭlears the move stack. clear_board ( ) → None ¶Ĭlears the board. In order to be in a valid status(), at least kings ThereĪre no rooks or kings, so castling rights are removed. Reset() to fully restore the starting position Resets only pieces to the starting position. Only included if they are completely legal. Pseudo-legal moves might leave or put the king in check, but are property pseudo_legal_moves ¶Ī dynamic list of pseudo-legal moves, much like the legal move list. Use has_legal_en_passant() to test if en passantĬapturing would actually be possible on the next move. The potential en passant square on the third or sixth rank or None. Represented as king moves to the corresponding rook square. promoted : chess.Bitboard ¶Ī bitmask of pieces that have been promoted. The number of half-moves since the last capture or pawn move. Starts at 1 and is incremented after every move fullmove_number : int ¶Ĭounts move pairs. Use set_castling_fen() to set multiple castlingĬlean_castling_rights(). ![]() Use _chess960_pos() to create a board with one In Chess960, castling moves are encodedīy a king move to the corresponding rook square. If fen is None, an empty board is created. Unless otherwise specified in the optional fen argument. The board is initialized to the standard chess starting position, Board ( fen : Optional = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', *, chess960 : bool = False ) ¶Ī BaseBoard, additional information representing The board part of the FEN for the standard chess starting position. STARTING_BOARD_FEN = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR' ¶ The FEN for the standard chess starting position. STARTING_FEN = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' ¶ Null moves evaluate to False inīoard ¶ chess. classmethod null ( ) → chess.Move ¶Ī null move just passes the turn to the other side (and possiblyįorfeits en passant capturing). classmethod from_uci ( uci : str ) → chess.Move ¶ The UCI representation of a null move is 0000. (if the latter is a promotion to a queen). uci ( ) → str ¶įor example, a move from a7 to a8 would be a7a8 or a7a8q Represents a move from a square to a square and possibly the promotionĭrops and null moves are supported. Move ( from_square : chess.Square, to_square : chess.Square, promotion : Optional = None, drop : Optional = None ) ¶ square_mirror ( square : chess.Square ) → chess.Square ¶ Gets the distance (i.e., the number of king steps) from square a to b. square_distance ( a : chess.Square, b : chess.Square ) → int ¶ Gets the rank index of the square where 0 is the first rank. square_rank ( square : chess.Square ) → int ¶ Gets the file index of the square where 0 is the a-file. square_file ( square : chess.Square ) → int ¶ Gets a square number by file and rank index. square ( file_index : int, rank_index : int ) → chess.Square ¶ square_name ( square : chess.Square ) → str ¶ ValueError if the square name is invalid. Gets the square index for the given square name parse_square ( name : str ) → chess.Square ¶ B1 : chess.Square = 1 ¶Īnd so on to chess. : Top chess websites sorted by popularity MISC.Squares ¶ chess. Elometer will then provide you with an estimate. Elometer: Obtain a psychometrically founded estimate of your playing strength based on a comparison sample of previous participants, all you have to do is to solve the 76 chess problems. ChessTree: Chess opening explorer and repertoire builder. downloads Chess Game 1001 Brilliant Checkmates: STATISTICS ChessRoots: Chess openings visualized from over 800 million Lichess games, 2 million tournament games and 1 million chess engine games. Chessputzer Chess Grabber PGN PGN Mentor : Puzzles by GMs. OCR Chessvision.ai: Analyze chess position from any website, image or video. Chess Hero: The program picks random positions from the PGN files and challenges you to guess the best move computed by a chess engine. SOFTWARE Lucas Chess: All-in-one chess program. Chess Blunders: World's biggest chess database: 1,750,000+ problems. Missed Lichess Tactics (): Custom made puzzles from your own games. Lichess Tactics Generator: Generate chess tactics from your own lichess games. CT-ART 4.0 (App): This is my favourite, it's just perfect. You must play the correct move as the HAND. Hand and Brain Chess: The BRAIN will highlight the pieces to move. Tactical Opportunity Chess: Play chess against the computer and be alerted of a tactical opportunity. Let's share chess resources under this thread.
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